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- //////////
- //
- // File: ComApplication.c
- //
- // Contains: Application-specific code for QuickTime movies demo.
- // This file is used for BOTH MacOS and Windows.
- //
- // Written by: Tim Monroe
- //
- // Copyright: © 1994-1998 by Apple Computer, Inc., all rights reserved.
- //
- // Change History (most recent first):
- //
- // <11> 10/23/97 rtm moved InitializeQTVR to InitApplication, TerminateQTVR to StopApplication
- // <10> 10/13/97 rtm reworked HandleApplicationMenu to use menu identifiers
- // <9> 09/11/97 rtm merged MacApplication.c and WinApplication.c into ComApplication.c
- // <8> 08/21/97 rtm first file for Windows; based on MacApplication.c for Mac sample code
- // <7> 06/04/97 rtm removed call to QTVRUtils_IsQTVRMovie in InitApplicationWindowObject
- // <6> 02/06/97 rtm fixed window resizing code
- // <5> 12/11/96 rtm begun QuickTime movie work
- // <4> 12/05/96 rtm added hooks into MacFramework.c: StopApplication, InitApplicationWindowObject
- // <3> 12/02/96 rtm added cursor updating to DoIdle
- // <2> 11/27/96 rtm conversion to personal coding style; added preliminary QTVR support
- // <1> 12/21/94 khs first file
- //
- //////////
-
- // header files
- #include "ComApplication.h"
-
- // header file for the movie functions.
- #include "VRBackBuffer.h"
-
- // global variables for Macintosh code
- #if TARGET_OS_MAC
- #endif
-
- // global variables for Windows code
- #if TARGET_OS_WIN32
- extern HWND ghWnd; // the MDI frame window; this window has the menu bar
- extern int gNumWindowsOpen;
- extern LPSTR gCmdLine;
- #endif
-
- long gMaxMilliSecToUse = 0L;
- Boolean gQTVRMgrIsPresent = false; // is the QuickTime VR Manager available?
- long gQTVRMgrVersion = 0L; // the version of the QuickTime VR Manager
-
-
- //////////
- //
- // InitApplication
- // Do any application-specific initialization.
- //
- // The theStartPhase parameter determines which "phase" of application start-up is executed,
- // *before* the MDI frame window is created or *after*. This distinction is relevant only on
- // Windows, so on MacOS, you should always use kInitAppPhase_BothPhases.
- //
- //////////
-
- void InitApplication (UInt32 theStartPhase)
- {
- // ***do any start-up activities that should occur before the MDI frame window is created
- if (theStartPhase & kInitAppPhase_BeforeCreateFrameWindow) {
-
- // make sure that the QuickTime VR Manager is available in the present operating environment;
- // if it is, get its version and (if necessary) initialize it
- if (QTVRUtils_IsQTVRMgrInstalled()) {
- gQTVRMgrIsPresent = true;
- gQTVRMgrVersion = QTVRUtils_GetQTVRVersion(); // get the version of the QuickTime VR Manager
-
- #if TARGET_OS_WIN32
- // initialize the QuickTime VR Manager
- InitializeQTVR();
- #endif
- }
-
- } // end of kInitAppPhase_BeforeCreateFrameWindow
-
- // ***do any start-up activities that should occur after the MDI frame window is created
- if (theStartPhase & kInitAppPhase_AfterCreateFrameWindow) {
-
- #if TARGET_OS_WIN32
- // on Windows, open as movie documents any files specified on the command line
- DoOpenCommandLineMovies(gCmdLine);
- #endif
-
- } // end of kInitAppPhase_AfterCreateFrameWindow
- }
-
-
- //////////
- //
- // StopApplication
- // Do any application-specific shut-down.
- //
- // The theStopPhase parameter determines which "phase" of application shut-down is executed,
- // *before* any open movie windows are destroyed or *after*.
- //
- //////////
-
- void StopApplication (UInt32 theStopPhase)
- {
- // do any shut-down activities that should occur after the movie windows are destroyed
- if (theStopPhase & kStopAppPhase_AfterDestroyWindows) {
-
- #if TARGET_OS_WIN32
- // terminate QuickTime VR Manager
- if (gQTVRMgrIsPresent)
- TerminateQTVR();
- #endif
-
- } // end of kStopAppPhase_AfterDestroyWindows
- }
-
-
- //////////
- //
- // DoIdle
- // Do any processing that can/should occur at idle time.
- //
- //////////
-
- void DoIdle (WindowReference theWindow)
- {
- WindowObject myWindowObject = NULL;
- GrafPtr mySavedPort;
-
- GetPort(&mySavedPort);
- MacSetPort(GetPortFromWindowReference(theWindow));
-
- myWindowObject = GetWindowObjectFromWindow(theWindow);
- if (myWindowObject != NULL) {
- MovieController myMC = NULL;
-
- myMC = (**myWindowObject).fController;
- if (myMC != NULL) {
-
- #if TARGET_OS_MAC
- // restore the cursor to the arrow
- // if it's outside the front movie window or outside the window's visible region
- if (theWindow == GetFrontMovieWindow()) {
- Rect myRect;
- Point myPoint;
-
- GetMouse(&myPoint);
- MCGetControllerBoundsRect(myMC, &myRect);
- if (!MacPtInRect(myPoint, &myRect) || !PtInRgn(myPoint, GetPortFromWindowReference(theWindow)->visRgn))
- MacSetCursor(&qd.arrow);
- }
- #endif // TARGET_OS_MAC
-
- }
- }
-
- MacSetPort(mySavedPort);
- }
-
-
- //////////
- //
- // DoUpdateWindow
- // Update the specified window.
- //
- //////////
-
- void DoUpdateWindow (WindowReference theWindow, Rect *theRefreshArea)
- {
- GrafPtr mySavedPort;
-
- GetPort(&mySavedPort);
- MacSetPort(GetPortFromWindowReference(theWindow));
-
- BeginUpdate(GetPortFromWindowReference(theWindow));
-
- // draw the movie controller and its movie
- MCDoAction(GetMCFromWindow(theWindow), mcActionDraw, theWindow);
-
- EndUpdate(GetPortFromWindowReference(theWindow));
- MacSetPort(mySavedPort);
- }
-
-
- //////////
- //
- // HandleContentClick
- // Handle mouse button clicks in the specified window.
- //
- //////////
-
- void HandleContentClick (WindowReference theWindow, EventRecord *theEvent)
- {
- GrafPtr mySavedPort;
-
- GetPort(&mySavedPort);
- MacSetPort(GetPortFromWindowReference(theWindow));
-
- // @@@INSERT APPLICATION-SPECIFIC CONTENT CLICKING FUNCTIONALITY HERE
-
- MacSetPort(mySavedPort);
- }
-
-
- //////////
- //
- // HandleApplicationKeyPress
- // Handle application-specific key presses.
- // Returns true if the key press was handled, false otherwise.
- //
- //////////
-
- Boolean HandleApplicationKeyPress (char theCharCode)
- {
- Boolean isHandled = true;
-
- switch (theCharCode) {
-
- // @@@HANDLE APPLICATION-SPECIFIC KEY PRESSES HERE
-
- default:
- isHandled = false;
- break;
- }
-
- return(isHandled);
- }
-
-
- #if TARGET_OS_MAC
- //////////
- //
- // CreateMovieWindow
- // Create a window to display a movie in.
- //
- //////////
-
- WindowRef CreateMovieWindow (Rect *theRect, Str255 theTitle)
- {
- WindowRef myWindow;
-
- myWindow = NewCWindow(NULL, theRect, theTitle, false, noGrowDocProc, (WindowPtr)-1L, true, 0);
- return(myWindow);
- }
- #endif
-
-
- //////////
- //
- // HandleApplicationMenu
- // Handle selections in the application's menus.
- //
- // The theMenuItem parameter is a UInt16 version of the Windows "menu item identifier".
- // When called from Windows, theMenuItem is simply the menu item identifier passed to the window proc.
- // When called from MacOS, theMenuItem is constructed like this:
- // *high-order 8 bits == the Macintosh menu ID (1 thru 256)
- // *low-order 8 bits == the Macintosh menu item (sequential from 1 to ordinal of last menu item in menu)
- // In this way, we can simplify the menu-handling code. There are, however, some limitations,
- // mainly that the menu item identifiers on Windows must be derived from the Mac values.
- //
- //////////
-
- void HandleApplicationMenu (UInt16 theMenuItem)
- {
- WindowObject myWindowObject = NULL;
- ApplicationDataHdl myAppData = NULL;
- MovieController myMC = NULL;
-
- myWindowObject = GetWindowObjectFromFrontWindow();
- if (myWindowObject != NULL)
- myMC = (**myWindowObject).fController;
-
- // make sure we have a valid movie controller
- if (myMC == NULL)
- return;
-
- switch (theMenuItem) {
-
- case IDM_ROT_PICT_HORIZ_OFF:
- VRBB_InstallBackBufferImagingProc((**myWindowObject).fInstance, myWindowObject, kQTVRRotatedPictID, false);
- break;
-
- case IDM_ROT_PICT_HORIZ_ON:
- VRBB_InstallBackBufferImagingProc((**myWindowObject).fInstance, myWindowObject, kQTVRRotatedPictID, true);
- break;
-
- case IDM_NORM_PICT_HORIZ_ON:
- VRBB_InstallBackBufferImagingProc((**myWindowObject).fInstance, myWindowObject, kQTVRNormalPictID, true);
- break;
-
- case IDM_NORM_PICT_HORIZ_OFF:
- VRBB_InstallBackBufferImagingProc((**myWindowObject).fInstance, myWindowObject, kQTVRNormalPictID, false);
- break;
-
- case IDM_UNINSTALL_BBUF:
- VRBB_CleanUpBackBuffer(myWindowObject);
- break;
-
- case IDM_AM_I_HORIZ:
- if (VRBB_IsBackBufferHorizontal((**myWindowObject).fInstance))
- #if TARGET_OS_MAC
- ShowWarning("\pYes, the back buffer is horizontal.", noErr);
- #elif TARGET_OS_WIN32
- DoCautionAlert(ghWnd, IDS_BBUFDIALOG, MB_ICONEXCLAMATION, MB_OK, "", "Yes, the back buffer is horizontal.");
- #endif
- else
- #if TARGET_OS_MAC
- ShowWarning("\pNo, the back buffer is not horizontal.", noErr);
- #elif TARGET_OS_WIN32
- DoCautionAlert(ghWnd, IDS_BBUFDIALOG, MB_ICONEXCLAMATION, MB_OK, "", "No, the back buffer is not horizontal.");
- #endif
- break;
-
- default:
- break;
- } // switch (theMenuItem)
-
- myAppData = (ApplicationDataHdl)GetAppDataFromWindowObject(myWindowObject);
- if (myAppData != NULL)
- if ((theMenuItem >= IDM_ROT_PICT_HORIZ_OFF) && (theMenuItem <= IDM_NORM_PICT_HORIZ_OFF))
- (**myAppData).fCurrMenuItem = theMenuItem;
- }
-
-
- //////////
- //
- // AdjustApplicationMenus
- // Adjust state of items in the application's menus.
- //
- // Currently, the Mac application has only one app-specific menu ("Test"); you could change that.
- //
- //////////
-
- void AdjustApplicationMenus (WindowReference theWindow, MenuReference theMenu)
- {
- WindowObject myWindowObject = NULL;
- ApplicationDataHdl myAppData = NULL;
- MenuReference myMenu;
- Boolean myIsValidVRMovie = false;
- Boolean myIsPanoNode = false;
- UInt16 myIndex;
-
- #if TARGET_OS_WIN32
- myMenu = theMenu;
- #elif TARGET_OS_MAC
- myMenu = GetMenuHandle(kTestMenu);
- #endif
-
- myWindowObject = (WindowObject)GetWindowObjectFromFrontWindow();
- if (myWindowObject != NULL) {
- myIsValidVRMovie = ((**myWindowObject).fInstance != NULL);
- if (myIsValidVRMovie)
- myIsPanoNode = (QTVRGetNodeType((**myWindowObject).fInstance, 0) == kQTVRPanoramaType);
- }
-
- SetMenuItemState(myMenu, IDM_ROT_PICT_HORIZ_OFF, myIsPanoNode ? kEnableMenuItem : kDisableMenuItem);
- SetMenuItemState(myMenu, IDM_ROT_PICT_HORIZ_ON, myIsPanoNode ? kEnableMenuItem : kDisableMenuItem);
- SetMenuItemState(myMenu, IDM_NORM_PICT_HORIZ_ON, myIsPanoNode ? kEnableMenuItem : kDisableMenuItem);
- SetMenuItemState(myMenu, IDM_NORM_PICT_HORIZ_OFF, myIsPanoNode ? kEnableMenuItem : kDisableMenuItem);
- SetMenuItemState(myMenu, IDM_UNINSTALL_BBUF, myIsPanoNode ? kEnableMenuItem : kDisableMenuItem);
- SetMenuItemState(myMenu, IDM_AM_I_HORIZ, myIsPanoNode ? kEnableMenuItem : kDisableMenuItem);
-
- myAppData = (ApplicationDataHdl)GetAppDataFromWindowObject(myWindowObject);
- if (myAppData == NULL)
- return;
-
- for (myIndex = IDM_ROT_PICT_HORIZ_OFF; myIndex <= IDM_NORM_PICT_HORIZ_OFF; myIndex++)
- SetMenuItemCheck(myMenu, myIndex, myIndex == (**myAppData).fCurrMenuItem);
- }
-
-
- //////////
- //
- // DoApplicationEventLoopAction
- // Perform any application-specific event loop actions.
- //
- // Return true to indicate that we've completely handled the event here, false otherwise.
- //
- //////////
-
- Boolean DoApplicationEventLoopAction (EventRecord *theEvent)
- {
- return(false); // no-op for now
- }
-
-
- //////////
- //
- // AddControllerFunctionality
- // Configure the movie controller.
- //
- //////////
-
- void AddControllerFunctionality (MovieController theMC)
- {
- long myControllerFlags;
-
- // CLUT table use
- MCDoAction(theMC, mcActionGetFlags, &myControllerFlags);
- MCDoAction(theMC, mcActionSetFlags, (void *)(myControllerFlags | mcFlagsUseWindowPalette));
-
- // enable keyboard event handling
- MCDoAction(theMC, mcActionSetKeysEnabled, (void *)true);
-
- // disable drag support
- MCDoAction(theMC, mcActionSetDragEnabled, (void *)false);
- }
-
-
- //////////
- //
- // InitApplicationWindowObject
- // Do any application-specific initialization of the window object.
- //
- //////////
-
- void InitApplicationWindowObject (WindowObject theWindowObject)
- {
- Track myQTVRTrack = NULL;
- Movie myMovie = NULL;
- MovieController myMC = NULL;
- QTVRInstance myInstance = NULL;
- ApplicationDataHdl myAppData;
-
- if (theWindowObject == NULL)
- return;
-
- // make sure we can safely call the QTVR API
- if (!gQTVRMgrIsPresent)
- return;
-
- // find the QTVR track, if there is one
- myMC = (**theWindowObject).fController;
- myMovie = (**theWindowObject).fMovie;
- myQTVRTrack = QTVRGetQTVRTrack(myMovie, 1);
-
- QTVRGetQTVRInstance(&myInstance, myQTVRTrack, myMC);
- (**theWindowObject).fInstance = myInstance;
-
- // do any QTVR window configuration
- if (myInstance != NULL) {
-
- // set unit to radians
- QTVRSetAngularUnits(myInstance, kQTVRRadians);
-
- // do QuickTime window configuration
- myAppData = VRBB_InitWindowData(theWindowObject);
- (**theWindowObject).fAppData = (Handle)myAppData;
- }
- }
-
-
- //////////
- //
- // RemoveApplicationWindowObject
- // Do any application-specific clean-up of the window object.
- //
- //////////
-
- void RemoveApplicationWindowObject (WindowObject theWindowObject)
- {
- OSErr myErr = noErr;
- QTVRInstance myInstance = NULL;
- ApplicationDataHdl myAppData;
-
- // application clean-up
- myAppData = (ApplicationDataHdl)GetAppDataFromWindowObject(theWindowObject);
- if (myAppData != NULL) {
- VRBB_DumpWindowData(theWindowObject);
- DisposeHandle((Handle)myAppData);
- (**theWindowObject).fAppData = NULL;
- }
-
- // DoDestroyMovieWindow in MacFramework.c or MovieWndProc in WinFramework.c
- // releases the window object itself
- }
-
-
- //////////
- //
- // ApplicationMCActionFilterProc
- // Intercept some mc actions for the movie controller.
- //
- // NOTE: The theRefCon parameter is a handle to a window object record.
- //
- //////////
-
- PASCAL_RTN Boolean ApplicationMCActionFilterProc (MovieController theMC, short theAction, void *theParams, long theRefCon)
- {
- #pragma unused(theMC, theParams)
-
- Boolean isHandled = false;
- WindowObject myWindowObject = NULL;
-
- myWindowObject = (WindowObject)theRefCon;
- if (myWindowObject == NULL)
- return(isHandled);
-
- switch (theAction) {
-
- // handle window resizing
- case mcActionControllerSizeChanged:
- SizeWindowToMovie(myWindowObject);
- break;
-
- // handle idle events
- case mcActionIdle:
- DoIdle((**myWindowObject).fWindow);
- break;
-
- default:
- break;
-
- } // switch (theAction)
-
- return(isHandled);
- }